Looking at the example in the DMG for cover on a grid map they aren't very clear, well in some ways they are but in others no. The examples aren't the best either since they use a large creature as the target which leaves me with some questions for two equal size foes.
OK so on page 250 of the DMG it shows cover for square maps. On the three quarters cover it shows the lines brushing the one corner of the cover but not going through and then hitting a corner of the foe while the rest of the lines pass through the cover so the shooter has 3/4 cover. Well if they were both medium, and say you had a setup like this. (I don't think I can clip the pic from the DMG and post it due to IP and all that jazz...)
A B C *see attachment
All in a straight line on a 1' grid map with A 2' from B and C who are adjacent to each other. So going from a corner on A to a corner on C you are going to have 2 though B and 2 running along the side of B but not though it. In Line of Sight it mentions a line touches but in cover it says blocked and it has a line as OK when it touches the edge of a square occupied by cover. So does A have line of sight on C according to the rules and does C only have 1/2 cover or are all those lines blocked and no LoS?
I know I'll get 'You are the DM do what you want' since these are variant rules anyway and I know that and will, but I was wondering what the intent of the rules is.
OK so on page 250 of the DMG it shows cover for square maps. On the three quarters cover it shows the lines brushing the one corner of the cover but not going through and then hitting a corner of the foe while the rest of the lines pass through the cover so the shooter has 3/4 cover. Well if they were both medium, and say you had a setup like this. (I don't think I can clip the pic from the DMG and post it due to IP and all that jazz...)
A B C *see attachment
All in a straight line on a 1' grid map with A 2' from B and C who are adjacent to each other. So going from a corner on A to a corner on C you are going to have 2 though B and 2 running along the side of B but not though it. In Line of Sight it mentions a line touches but in cover it says blocked and it has a line as OK when it touches the edge of a square occupied by cover. So does A have line of sight on C according to the rules and does C only have 1/2 cover or are all those lines blocked and no LoS?
I know I'll get 'You are the DM do what you want' since these are variant rules anyway and I know that and will, but I was wondering what the intent of the rules is.
1926x1080 Dungeons & Dragons Wallpaper Background Image. View, download, comment, and rate - Wallpaper Abyss. Potion Table 5e. 1920x1080 D&D 5E Backgrounds - Dungeon Master's Guide (DMG) Wallpaper Background Image. View, download, comment, and rate - Wallpaper Abyss. What my group gets wrong or does not use is cover DMG p251 COVER To determine whether a target has cover against an attack or other effect on a grid, choose a corner of the attacker’s space or the point of origin of an area of effect. Then trace imaginary lines from that corner to every corner of any one square the target occupies. Cover Type Effect; 1/2 cover +2 bonus to AC and Dexterity saving throws against attacks and effects that originate on the opposite side of the cover. 3/4 cover +5 bonus to AC and Dexterity saving throws against attacks and effects that originate on the opposite side of the cover. Full cover: Can't be targeted by an attack or a spell.
5e SRD >Gamemastering >Hazards > One of the most commonly faced challenges adventurers must deal with is darkness or limited visibility. A creature’s senses help it cope with such hazards.
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The most fundamental tasks of adventuring— noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few—rely heavily on a character’s ability to see. Darkness and other effects that obscure vision can prove a significant hindrance.
Contents
- 1 Darkness
Darkness
The presence or absence of light in an environment creates three categories of illumination: bright light, dim light, and darkness.
- Bright light lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a specific radius.
- Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light.
- Darkness creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.
Blindsight
A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have this sense.
Darkvision
Many creatures in fantasy gaming worlds, especially those that dwell underground, have darkvision.
Within a specified range, a creature with darkvision can see in darkness as if the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can’t discern color in darkness, only shades of gray.
Truesight
A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form of a shapechanger or a creature that is transformed by magic.
Furthermore, the creature can see into the Ethereal Plane.
Obscurement
A given area might be lightly or heavily obscured.
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- In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.
- A heavily obscured area—such as darkness, opaque fog, or dense foliage—blocks vision entirely. A creature effectively suffers from the blinded condition when trying to see something in that area.